You can also depending on the look you want Turn OFF the option for the Lights to Cast Shadows and add a single Light to a Room if you don't have some already to stop Chief from adding the the automatic Light to each Room that doesn't have one. Plan) I usually don't use Bloom either as to me it "softens" the look and 1 last tip, to also set in your Template plan, is to set the Standard Camera Ambient light levels to 58% each ( play with it a bit but I find 58-62% works well for most indoor scenes, CA's default 31% is far too low.) If you turn down Ambient Occlusion to 20-30% you won't get the dark shadows in the corners either (also something I set in my Template. ( turn off the Blue Arrows once you have it pointing the right direction or you will see them in 3D too) You can take a back clipped Cross Section and make sure the Rope Light is not buried in the wall or Trim (crown), you can also play with the Light Data and point the Lights on the Rope UP (spot light >Tilt Angle 90°). but the Lighting in STD vs PBR is totally different, and normally you would need to choose which View Type you want and make adjustments for it, which may require (2) Plan Files, one for each View type. The only doubt I'm getting now is rope lights aren't visible on the standard view.
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